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Ideological Circle

AX.C.07.05.04

A body bound by shared belief rather than contract or chain of command: a faith, a cause, a creed. It asks for conviction, not just service, and it can offer sanctuary and certainty that a paycheck can't. Its value to a member is belonging, and its price is that it expects belief, not just compliance.

  • Domain: Ideological
  • Faction Access (circumstantial, Affiliated Standing or higher): +1D to Resolve when acting in accordance with the Circle's tenets

Standing Drivers

  • Gains: Acting visibly in accordance with the Circle's tenets; bringing in a new adherent in good faith; defending the Circle's people or places from harm.
  • Losses: Acting against the Circle's tenets, especially publicly; harming an adherent; treating membership as a transaction rather than a conviction.

Boons

Sanctuary | Recovery | Stage 1 | Free Action | Self | Session

Once per session, claim sanctuary at a Circle-affiliated site. While there, you cannot be legally or forcibly removed by anyone who recognizes the Circle's standing, and gain the benefits of a Short Rest even in circumstances that would normally deny one.

Limit: Once per session. Does not protect against parties who don't recognize the Circle's authority to grant sanctuary.

Fellowship | Team | Stage 2 | Free Action | One ally, Near range | Long Rest

Once per Long Rest, invoke shared conviction to steady an ally: one ally within Near range immediately clears one Minor or Moderate Wit Condition (Frightened or a similar fear-based Condition), no roll required.

Limit: Once per Long Rest.

The Circle's Word | Organizational | Stage 3 | Primary Action | Organization-scale | Full Rest

Invoke the Circle's standing to change how a situation is treated by its adherents at large: a declared truce is honored, a stated need is met by volunteers, a condemned position becomes one adherents will actively resist.

Limit: Once per Full Rest. Costs 10 Standing Points, per AX.C.07.02. The Circle remembers what conviction was spent, and on what.

Adventure Hooks

  • The Circle's Word conflicts with a local authority's law, and adherents who honor it are now in danger for having done so.
  • A PC's Sworn Standing makes them a target for a schism within the Circle, both sides wanting their conviction on record.
  • Fellowship steadies an ally against a fear that turns out to have been correct.