Perks (AX.C.09)
Talent-like character traits, split into three categories:
- Inherited Perks — AX.C.09.01 — biological/lineage-based. Sensory Enhancements, Natural Weapons, Natural Defenses, Movement Alterations, Energy Infusion, Environmental Adaptation, and Biological Advantages.
- Earned and Trained Perks — AX.C.09.02 — tied to a Profession Progression Track. Tactical, Defensive, Expertise, Faction, Recovery, and Team Perks, plus the Core Perk quick reference table.
- Extra-Normal Perks — AX.C.09.03 — the gateway Perk that grants access to an Odd Talent tradition (see the "Extra-Normal Access" subsection of that file). Required before anything in Powers (AX.C.10) becomes usable. Also defines the Force/Resonance/Form Universal Tradition Categories and the Fully Defined Special Abilities (Danger Sense, True Seeing, Shapeshifting, Luck).