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Summoner - Binder - Contractor

AX.C.07.06.03

A practitioner who extends their capabilities through bound entities, spirits, constructs, creatures, or autonomous systems. This Profession's power scales with how effectively the summoned entity is managed and positioned. The Progression Track moves from a single reliable companion to commanding multiple entities simultaneously.

  • Dominant Attribute: Wit
  • Favored Save: Wit Save (Wit + Resolve)
  • Power Access: Yes, tradition defined by Genre Catalog (typically a Form or Force Tradition)

Progression Track

Spirit Companion | Team | Stage 1 | Free Action | One summoned entity | Short Rest

Summon a minor bound entity to assist you. The entity acts on your initiative, has a dice pool of 3D for any action appropriate to its nature (GM ruling), and has Health equal to 10 + your Wit value. The entity follows simple instructions and persists until dismissed, destroyed or until you take a Short Rest, at which point it may be re-summoned.

The entity's form and nature are defined by the Genre Catalog, spirit, automaton, conjured beast, drone, bound elemental or other appropriate construct.

Limit: One entity active at a time. Summoning costs your Free Action. Dismissing costs nothing.

Call the Pack | Tactical | Stage 2 | Primary Action | Near range area | Long Rest

Summon or direct multiple minor entities simultaneously. Summon 1D6+1 additional entities of the same type as your Spirit Companion. These entities share a single combined pool of 4D for attacks and actions, act collectively on your initiative and have a combined Health pool of 15. They persist until destroyed or until the scene ends. While the pack is active, your Spirit Companion is subsumed into the group.

Limit: Once per Long Rest.

Genre Note: Spirit swarm, automaton squad, beast pack, drone cluster, elemental chorus, any deployment of multiple bound entities acting in concert.

Gate | Team | Stage 3 | Primary Action | Single powerful entity or dimensional threshold | Full Rest

Summon a single powerful bound entity or open a threshold to an adjacent plane, pocket dimension, or remote location. The entity, if summoned, has a dice pool of 8D for actions appropriate to its nature, Health of 40, and acts independently on its own initiative with general obedience to the Summoner. It persists until the scene ends, until destroyed, or until dismissed as a Free Action. If used to open a threshold, the opening lasts until the end of the scene and allows passage in both directions, control over what emerges from the other side is not guaranteed.

Limit: Once per Full Rest. The nature of the summoned entity or threshold destination is defined by the Genre Catalog.

Genre Note: Greater spirit manifestation, construct titan, portal to the astral, dimensional breach, wormhole aperture, resonance gate, any invocation of significant power that fundamentally changes the tactical or environmental situation.