Assassin / Eliminator / Wetwork
AX.C.07.05
A lethal specialist optimized for neutralizing single targets with maximum efficiency and minimum exposure. This Profession's capabilities are narrowly focused and devastating when conditions are met, most Stage abilities require setup, positioning, or specific circumstances to trigger.
- Dominant Attribute: Speed
- Favored Save: Speed Save (Speed + Acrobatics)
- Power Access: No
Progression Track
Precision Strike | Tactical | Stage 1 | Free Action | Self | Short Rest
Declare before rolling an attack. This attack ignores the target's armor bonus to Defense, calculate Defense as Speed ÷ 3 only. Does not ignore natural Defense from Size or other non-armor sources.
Limit: Once per Short Rest.
Poisoner | Tactical | Stage 2 | Minor Action | One weapon or delivery surface, Touch range | Long Rest
Apply a contact compound to your weapon or a surface as a Minor Action. The next attack that successfully hits with the treated weapon, or the next creature that makes contact with the treated surface, must make a Body Save vs Threshold 3. On failure, the target suffers a Moderate Body Condition (−2D to Body pools) until they make a successful Body Save during a Long Rest. The compound degrades after one use or after the scene ends, whichever comes first.
Limit: Once per Long Rest.
Genre Note: Alchemical poison, engineered toxin, nanite compound, digital payload delivered on physical contact, any covertly applied debilitating agent.
Death Mark | Expertise | Stage 3 | Free Action | Single target, Near range | Full Rest
Declare a single target as your Mark as a Free Action. Until the end of the scene or until the target is incapacitated, all of your attack pools against the Mark gain +2D and any Conditions you apply to the Mark are applied at one severity level higher than normal (Minor becomes Moderate, Moderate becomes Major). You may only have one Mark active at a time.
Limit: Once per Full Rest.