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Leader / Commander / Officer

AX.C.07.04

A force multiplier who improves allied performance through authority, coordination, and strategic insight. This Profession excels in complex encounters where directing allies effectively matters more than personal combat output.

  • Dominant Attribute: Wit
  • Favored Save: Wit Save (Wit + Resolve)
  • Power Access: No

Progression Track

Network Contact | Organizational | Stage 1 | Free Action | One contact | Session

You have a reliable, named contact within your organization or professional sphere. Once per session, you may reach out to them for one of the following: a piece of specific information they would plausibly have access to, a low-level logistical favor (safe passage, a borrowed item, a covered entry), or confirmation of a rumor. The contact has their own interests and limits; they will not take serious personal risk. The contact is defined at Stage 1 unlock and is a persistent NPC.

Limit: Once per session.

Coordinate | Team | Stage 2 | Free Action | One ally, Near range | Scene

Once per scene, before an ally within Near range makes a roll, declare Coordinate. That ally gains +2D on that roll. Must be declared before dice are rolled, cannot be applied retroactively.

Limit: Once per scene.

Battlefield Directive | Organizational | Stage 3 | Free Action | All allies, Near range | Full Rest

As a Free Action, issue a tactical directive to all allies within Near range who can hear you. Choose one of the following effects, all allies receive the chosen benefit until the start of your next Turn:

  • Press: +1D on all attack rolls
  • Hold: +1 Defense
  • Scatter: Each ally may immediately move up to Close range in any direction as a Free Action, ignoring Opportunity Attacks for this movement only

Limit: Once per Full Rest.

Genre Note: Military command, criminal syndicate order, corporate directive, ship-wide broadcast, any authoritative instruction that reshapes ally positioning or output.